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Name Size Revision Age Author Comment
  branch 2240 over 3 years csaboka Convert all bridge heads to the bridgehd format...
  misc 2309 about 3 years DaleStan 0.dat can now specify that certain properties m...
  tags 1 about 7 years patchman Create initial structure
  trunk 2367 almost 2 years Dale McCoy (By Hirundo) Define the result of a failed proc...

Latest revisions

# Date Author Comment
2367 08/22/2011 04:31 am Dale McCoy

(By Hirundo) Define the result of a failed procedure call to be 0xFFFF.

2366 01/15/2011 03:14 am lakie

houses, industry tiles and objects:
- Added: When built on (steep) slopes with foundations, should be drawn at the correct heights,
- Changed: Action2Layouts now check if previous Action1 feature matches if it uses Action1 sprites.

objects:
- Fixed: Fallback graphics not correctly using relative sprites with foundations,...

2365 01/14/2011 08:12 pm eis_os

(internal) split embedded sprites and add prespriteheaders, overrideembeddedsprite now reads prespriteheader + spritedata at esi

2364 01/03/2011 05:54 pm eis_os

Action7/9: Move newobjects into patchflagsfixedmap position 74 ( 0x4a ) so it can be addressed.

2363 01/02/2011 04:26 pm eis_os

(internal) Action4 should use prespriteheader.size for size checking.

2362 12/31/2010 04:55 pm eis_os

(internal) Add new structures for spriteheader and prespriteheader, change code to use prespriteheader when accessing data in front of spritedate.

2361 12/31/2010 04:47 pm eis_os

(internal) Fix linkedspritedesc structure

2360 12/22/2010 11:54 pm lakie

newgrf: word sized ids (>255) should now work correctly.
- Change: moved generic callback marker in eax to bit 31.

2359 12/22/2010 10:29 pm lakie

newgrf: var 7B support.

2358 12/22/2010 08:00 pm lakie

newobjects: ui changes.
- Added: ability to draw ans select an objects' view.
- Added: support for displaying cb15C texts.
- Added: ui now validates selected object and redraws monthly.
- Changed: Build button removed, mousetool now tied to ui.
- Changed: class dropdown will no longer show empty classes....

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