Revision:

Revisions

# Date Author Comment
2367 08/22/2011 04:31 am Dale McCoy

(By Hirundo) Define the result of a failed procedure call to be 0xFFFF.

2366 01/15/2011 03:14 am lakie

houses, industry tiles and objects:
- Added: When built on (steep) slopes with foundations, should be drawn at the correct heights,
- Changed: Action2Layouts now check if previous Action1 feature matches if it uses Action1 sprites.

objects:
- Fixed: Fallback graphics not correctly using relative sprites with foundations,...

2365 01/14/2011 08:12 pm eis_os

(internal) split embedded sprites and add prespriteheaders, overrideembeddedsprite now reads prespriteheader + spritedata at esi

2364 01/3/2011 05:54 pm eis_os

Action7/9: Move newobjects into patchflagsfixedmap position 74 ( 0x4a ) so it can be addressed.

2363 01/2/2011 04:26 pm eis_os

(internal) Action4 should use prespriteheader.size for size checking.

2362 12/31/2010 04:55 pm eis_os

(internal) Add new structures for spriteheader and prespriteheader, change code to use prespriteheader when accessing data in front of spritedate.

2361 12/31/2010 04:47 pm eis_os

(internal) Fix linkedspritedesc structure

2360 12/22/2010 11:54 pm lakie

newgrf: word sized ids (>255) should now work correctly.
- Change: moved generic callback marker in eax to bit 31.

2359 12/22/2010 10:29 pm lakie

newgrf: var 7B support.

2358 12/22/2010 08:00 pm lakie

newobjects: ui changes.
- Added: ability to draw ans select an objects' view.
- Added: support for displaying cb15C texts.
- Added: ui now validates selected object and redraws monthly.
- Changed: Build button removed, mousetool now tied to ui.
- Changed: class dropdown will no longer show empty classes....

2357 12/20/2010 08:02 pm lakie

Correct the size of the objectclassesnamesprptr to the intended size. (Prevents a crash / errors when more than NOBJECTSCLASSES/2 object classes are listed in the dropdown).

2356 12/17/2010 07:52 pm eis_os

fix DropDownEx, should calculate the right text sizes when used with DropDownExListGrfPtr

2355 12/15/2010 09:41 pm lakie

newobjects:
- Added: Action0 property 17 support.
- Added: Action2 variable 48 (Object view).
- Changed: BuildObject to accept both an object gameid and view.
- Changed: GetObjectSize to now correctly handle views in its calculations.
- Changed: debug sign cheat "createobject" to accept an optional parameter for view (0..3)....

2354 12/15/2010 12:14 am lakie

newindustries:
- Changed: cb38 now copies grf registers 0x100-0x105 to the text stack (to be consistent with OpenTTD).

2353 12/11/2010 07:59 pm lakie

newobjects:
- Fixed: newobjects are now correctly removed and handled upon a company being sold.
- Fixed: the objectgui will now correctly remember the object last used.
- Changed: object window preview function now uses signed offsets for landscape x, y to be consistent with "on map" and OpenTTD.

2352 11/27/2010 09:58 pm lakie

newobjects: fixed var62 suffering from having ah wiped before usage.

2351 11/19/2010 07:24 pm lakie

newobjects:
- Now check for a minimum object size (1x1) for object to be shown,
- Animation must now be started via cb159 (OpenTTD compatibility),
- Split Var43 into Var43 (Animation stage) and Var47 (Colours).

2350 11/4/2010 06:57 pm eis_os

Action9: Fix loading of GRFs skipping unknown Actions via Action9.

The grf stage PROC_LOADED will now accept any unknown pseudo and real sprites so Action9/Action7 targets can be calculated, this way the newgrf specifications can be extended without breaking TTDPatch. Note: You still need to skip unknown actions via Action9.

2349 10/19/2010 10:18 pm lakie

Should make industry var62 unsigned addition, to be consistent with OpenTTD.

2348 10/7/2010 02:29 pm lakie

newobjects:
- Adjusted the maximum number of classes to be closer to OpenTTD's limits.
- Changed how water object removal (should be more similar to OpenTTD now).
- Fixed the preview function not displaying shared sprite box sprites correctly.

2347 09/30/2010 08:13 pm lakie

newobjects:
- Corrects the property storage sizes (preventing memory overwrites).
- Fixed an oversight in the slope check function.
- Fixed various registers not being preserved in the drawing routine's fallback.

2346 09/24/2010 11:32 pm lakie

Corrects a minor mistake leading to the callback 15B code operate incorrectly.

2345 09/16/2010 01:38 pm lakie

Should fix building of tram depots under DOS, a few bits of "house cleaning" also.

2344 09/16/2010 01:47 am lakie

Fixes a small typo, which wiped out the tile height, and caused the original TTD code garble the new tile class.

2343 09/13/2010 01:27 pm lakie

Related object is now towns, not the northern tile.

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