TT-Forums Projects: Issueshttps://projects.tt-forums.net/https://projects.tt-forums.net/favicon.ico?15601711952011-11-26T20:58:50ZTT-Forums Projects
Redmine Transport Empire - Bug #198 (New): Add button skins for main game menuhttps://projects.tt-forums.net/issues/1982011-11-26T20:58:50Zadam kadlubekuzurpatorex@gmail.com
<p>Currently missing. Using default, resource defined captions, not even language supporting ones.</p> Transport Empire - Bug #197 (New): language combo box does not select languagehttps://projects.tt-forums.net/issues/1972011-11-15T21:03:12Zadam kadlubekuzurpatorex@gmail.com
<p>implement when more then english is possible</p> Transport Empire - Bug #196 (New): Modal windows are not really modalhttps://projects.tt-forums.net/issues/1962011-11-13T04:52:09Zadam kadlubekuzurpatorex@gmail.com
<p>Try the exit dialog from the game main menu. It is possible to both invoke the ok-cancel dialog and press main menu buttons</p> Transport Empire - Bug #195 (New): main menu does not relocate itsself on resolution changehttps://projects.tt-forums.net/issues/1952011-11-11T13:18:22Zadam kadlubekuzurpatorex@gmail.comTransport Empire - Bug #194 (New): Support to skip title screens at oncehttps://projects.tt-forums.net/issues/1942011-11-06T22:04:49Zadam kadlubekuzurpatorex@gmail.com
<p>currently we can do that by pressing space, but now a method to skip all is required</p> Transport Empire - Bug #193 (New): VS 2010 project does not have release confighttps://projects.tt-forums.net/issues/1932011-11-06T21:58:15Zadam kadlubekuzurpatorex@gmail.com
<p>Add one ASAP</p> Transport Empire - Support #192 (New): Implement the main menu statehttps://projects.tt-forums.net/issues/1922011-11-06T21:57:29Zadam kadlubekuzurpatorex@gmail.com
<p>Need of the main menu state of the game.</p>
<p>It has to include options:<br />Campaign<br />Free Game<br />Multiplayer<br />Load Game<br />Scenario Editor<br />Options<br />Exit game</p> TTDPatch - Bug #188 (New): Game always crashes Feb.7 1947https://projects.tt-forums.net/issues/1882010-02-01T18:29:24ZAnonymous
<p>Original Author: Ian<br />TTDPatch Version: 2.6 r 2263<br />Patch Feature: no flippin idea</p>
<p>TTDX game regularly crashes in a savegame in temperate climate, as soon as it hits Feb. 7 1947.</p> TTDPatch - Bug #186 (Feedback): cargo bit mask and refittabilityhttps://projects.tt-forums.net/issues/1862009-09-26T14:32:15ZMichael Blunckttdpatch@gmail.com
<p>TTDPatch Version: 2.5 and 2.6<br />Patch Feature: newgrf</p>
<p>(For trains,) depending on the veh-ID, the behaviour of specifying cargomask bits is different:</p>
<p>1) for veh-IDs of original engines, if the cargomask property isn´t used at all or has been set to zero, a vehicle will be refittable to "foreign", unspecified, cargoes too.</p>
<p>2) for veh-IDs of original wagons, if the cargomask property isn´t used at all or has been set to zero, a vehicle will carry only the specified cargo set by prop15.</p>
<p>To handle the bug in 1), the cargo mask has to be set explicitly for the vehicle´s (single) cargo type, which makes no sense at all if the vehicle shouldn´t be refittable in the first place, but is marked in addition now as "refittable to:" in the purchase menu.</p> TTDPatch - Feature #184 (New): Suggestions for future releases: Building in Paused mode plus Dese...https://projects.tt-forums.net/issues/1842009-07-21T16:53:29ZAnonymous
<p>Original Author: Anonymous<br />TTDPatch Version: 2.5</p>
<p>Is it possible to allow building in pause mode?</p>
<p>Also is it possible to make it easier to place desert in the terrain editor?</p>
<p>Many thanks for any help!</p> TTDPatch - Bug #181 (New): Crash while loading title screen savegame with newstations offhttps://projects.tt-forums.net/issues/1812008-07-10T18:43:59ZAnonymous
<p>Original Author: Flamelord<br />TTDPatch Version: 2.5b9<br />Patch Feature: newstations</p>
<p>With newstations disabled, TTDPatch crashes while trying to load a start screen saved game which contains new stations.</p> TTDPatch - Bug #180 (Feedback): CB10 (wagon power and visual effects) ...https://projects.tt-forums.net/issues/1802008-03-18T18:08:20ZOz Transfge124791j-temp315@yahoo.com.au
<p>TTDPatch Version: 2.6 r1825 (any)<br />Patch Feature: Callback 10</p>
<p>Using 0x00 .. 0x0F as callback result does not use visual effects as per veh prop 19 (traction).</p>
<p>With veh prop 19 (traction) set to 0x08 [diesel] and 22 (visual effects) to 0x40 [no effects]; then a cb10 result of 0x00 .. 0x0F displays steam and not diesel smoke.</p>
<p>Note : for more information also see FlySpray OpenTTD bug report #FS1855 [<a class="external" href="http://bugs.openttd.org/task/1855">http://bugs.openttd.org/task/1855</a>]</p> TTDPatch - Bug #170 (New): aRVs crash when restoring orders from a previously sold veh.https://projects.tt-forums.net/issues/1702007-09-15T01:24:08ZDale McCoydalestan@gmail.com
<p>TTDPatch Version: 2.6 r1726<br />Patch Feature: articulatedrvs</p>
<p>Pursuant to: <a class="external" href="http://www.tt-forums.net/viewtopic.php?p=626022#p626022">http://www.tt-forums.net/viewtopic.php?p=626022#p626022</a><br />It looks like RestoreEngineSchedule or InsertVehOrder needs to be patched to appropriately deal with artic RVs.</p>
<p>Stack in that crashlog is as follows:<br />EBP invalid at setordertype.ishuman.<br />Return to: InsertVehOrder+107h<br />On stack: cx, ax<br />Return to: DoAction+FEh<br />On stack: ebx<br />Return to: RestoreEngineSchedule (@5611ED)+3Bh<br />On stack: di, bx, ax, esi, edi.<br />Stack decoding failure: Not a return address. Local tests return to: <br />NewRoadVehWindowHandler (@0053EA6A)+225h<br />DoAllPlayerActions+1AAh<br />TickProcAllCompanies+E4h<br />Start_Game+174h</p> TTDPatch - Bug #162 (New): articated RV copy ordershttps://projects.tt-forums.net/issues/1622007-08-06T01:41:14ZAnonymous
<p>Original Author: wallyweb PM<br />TTDPatch Version: <= r1695<br />Patch Feature: articulatedrvs</p>
<p>It is supposed to be impossible to add stations to an articulated RV's orders, however it IS possible when copying orders from a non-articulated RV. The offending articulated RV then becomes stuck at the station entrance and must be forcibly removed with cht: deleteveh.</p> TTDPatch - Bug #159 (New): Tramshttps://projects.tt-forums.net/issues/1592007-08-04T01:58:20ZAnonymous
<p>Original Author: Tycoonmarkj<br />TTDPatch Version: nightly 1691</p>
<p>The trams split and end up 'spilling' all over the landscape</p>