TT-Forums Projects: Issueshttps://projects.tt-forums.net/https://projects.tt-forums.net/favicon.ico?15601711952013-10-06T11:39:51ZTT-Forums Projects
Redmine TTDPatch - Feature #202 (New): Add reading NewGRFs in .tars stored in the format OpenTTD useshttps://projects.tt-forums.net/issues/2022013-10-06T11:39:51ZLeo Giustittdhead@gmail.com
<p>Add the ability to read NewGRFs in .tars if the .tar is in the format/layout OpenTTD uses. Also allow specifying them in newgrf(w).cfg</p> Transport Empire - Bug #198 (New): Add button skins for main game menuhttps://projects.tt-forums.net/issues/1982011-11-26T20:58:50Zadam kadlubekuzurpatorex@gmail.com
<p>Currently missing. Using default, resource defined captions, not even language supporting ones.</p> Transport Empire - Bug #197 (New): language combo box does not select languagehttps://projects.tt-forums.net/issues/1972011-11-15T21:03:12Zadam kadlubekuzurpatorex@gmail.com
<p>implement when more then english is possible</p> Transport Empire - Bug #196 (New): Modal windows are not really modalhttps://projects.tt-forums.net/issues/1962011-11-13T04:52:09Zadam kadlubekuzurpatorex@gmail.com
<p>Try the exit dialog from the game main menu. It is possible to both invoke the ok-cancel dialog and press main menu buttons</p> Transport Empire - Bug #195 (New): main menu does not relocate itsself on resolution changehttps://projects.tt-forums.net/issues/1952011-11-11T13:18:22Zadam kadlubekuzurpatorex@gmail.comTransport Empire - Bug #194 (New): Support to skip title screens at oncehttps://projects.tt-forums.net/issues/1942011-11-06T22:04:49Zadam kadlubekuzurpatorex@gmail.com
<p>currently we can do that by pressing space, but now a method to skip all is required</p> Transport Empire - Bug #193 (New): VS 2010 project does not have release confighttps://projects.tt-forums.net/issues/1932011-11-06T21:58:15Zadam kadlubekuzurpatorex@gmail.com
<p>Add one ASAP</p> Transport Empire - Support #192 (New): Implement the main menu statehttps://projects.tt-forums.net/issues/1922011-11-06T21:57:29Zadam kadlubekuzurpatorex@gmail.com
<p>Need of the main menu state of the game.</p>
<p>It has to include options:<br />Campaign<br />Free Game<br />Multiplayer<br />Load Game<br />Scenario Editor<br />Options<br />Exit game</p> TTDPatch - Bug #188 (New): Game always crashes Feb.7 1947https://projects.tt-forums.net/issues/1882010-02-01T18:29:24ZAnonymous
<p>Original Author: Ian<br />TTDPatch Version: 2.6 r 2263<br />Patch Feature: no flippin idea</p>
<p>TTDX game regularly crashes in a savegame in temperate climate, as soon as it hits Feb. 7 1947.</p> TTDPatch - Bug #186 (Feedback): cargo bit mask and refittabilityhttps://projects.tt-forums.net/issues/1862009-09-26T14:32:15ZMichael Blunckttdpatch@gmail.com
<p>TTDPatch Version: 2.5 and 2.6<br />Patch Feature: newgrf</p>
<p>(For trains,) depending on the veh-ID, the behaviour of specifying cargomask bits is different:</p>
<p>1) for veh-IDs of original engines, if the cargomask property isn´t used at all or has been set to zero, a vehicle will be refittable to "foreign", unspecified, cargoes too.</p>
<p>2) for veh-IDs of original wagons, if the cargomask property isn´t used at all or has been set to zero, a vehicle will carry only the specified cargo set by prop15.</p>
<p>To handle the bug in 1), the cargo mask has to be set explicitly for the vehicle´s (single) cargo type, which makes no sense at all if the vehicle shouldn´t be refittable in the first place, but is marked in addition now as "refittable to:" in the purchase menu.</p> TTDPatch - Feature #184 (New): Suggestions for future releases: Building in Paused mode plus Dese...https://projects.tt-forums.net/issues/1842009-07-21T16:53:29ZAnonymous
<p>Original Author: Anonymous<br />TTDPatch Version: 2.5</p>
<p>Is it possible to allow building in pause mode?</p>
<p>Also is it possible to make it easier to place desert in the terrain editor?</p>
<p>Many thanks for any help!</p> TTDPatch - Bug #181 (New): Crash while loading title screen savegame with newstations offhttps://projects.tt-forums.net/issues/1812008-07-10T18:43:59ZAnonymous
<p>Original Author: Flamelord<br />TTDPatch Version: 2.5b9<br />Patch Feature: newstations</p>
<p>With newstations disabled, TTDPatch crashes while trying to load a start screen saved game which contains new stations.</p> TTDPatch - Bug #180 (Feedback): CB10 (wagon power and visual effects) ...https://projects.tt-forums.net/issues/1802008-03-18T18:08:20ZOz Transfge124791j-temp315@yahoo.com.au
<p>TTDPatch Version: 2.6 r1825 (any)<br />Patch Feature: Callback 10</p>
<p>Using 0x00 .. 0x0F as callback result does not use visual effects as per veh prop 19 (traction).</p>
<p>With veh prop 19 (traction) set to 0x08 [diesel] and 22 (visual effects) to 0x40 [no effects]; then a cb10 result of 0x00 .. 0x0F displays steam and not diesel smoke.</p>
<p>Note : for more information also see FlySpray OpenTTD bug report #FS1855 [<a class="external" href="http://bugs.openttd.org/task/1855">http://bugs.openttd.org/task/1855</a>]</p> TTDPatch - Bug #179 (New): Orders window bug with advordershttps://projects.tt-forums.net/issues/1792008-01-04T02:01:14ZDale McCoydalestan@gmail.com
<p>TTDPatch Version: 2.6 a0 r1803<br />Patch Feature: adv orders</p>
<p>If you add an advanced order and then click on the "Go To" button twice, the cursor stays in its "issue order" form, and it becomes impossible to click (but still possible to ctrl-click) the "Go To" button. Hitting escape, adding a conventional order (not an advanced order), or closing the orders window will cause the normal behaviour to return.</p> TTDPatch - Bug #170 (New): aRVs crash when restoring orders from a previously sold veh.https://projects.tt-forums.net/issues/1702007-09-15T01:24:08ZDale McCoydalestan@gmail.com
<p>TTDPatch Version: 2.6 r1726<br />Patch Feature: articulatedrvs</p>
<p>Pursuant to: <a class="external" href="http://www.tt-forums.net/viewtopic.php?p=626022#p626022">http://www.tt-forums.net/viewtopic.php?p=626022#p626022</a><br />It looks like RestoreEngineSchedule or InsertVehOrder needs to be patched to appropriately deal with artic RVs.</p>
<p>Stack in that crashlog is as follows:<br />EBP invalid at setordertype.ishuman.<br />Return to: InsertVehOrder+107h<br />On stack: cx, ax<br />Return to: DoAction+FEh<br />On stack: ebx<br />Return to: RestoreEngineSchedule (@5611ED)+3Bh<br />On stack: di, bx, ax, esi, edi.<br />Stack decoding failure: Not a return address. Local tests return to: <br />NewRoadVehWindowHandler (@0053EA6A)+225h<br />DoAllPlayerActions+1AAh<br />TickProcAllCompanies+E4h<br />Start_Game+174h</p>