Bug #51
Checking for condition type 0A seems to be buggy
Start date:
18/05/2006
Due date:
% Done:
0%
Estimated time:
Description
TTDPatch Version: 2.5b3
Patch Feature: action 07/09
Checking for a grf-ID which "isn´t and will not be active" (condition type 0A) seems to be buggy.
I.e.
// check for NewCargo set (6D 62 08 00): it isn´t and it will not be active
1184 * 9 07 88 04 0A 6D 62 08 00 02
// make tiles of factory accept steel and wood
1185 * 9 ...
// get factory producing goods from steel and wood
1186 * 9 ...
those two sprites get never skipped.
(for an example see the AlpineClimate v0.2 .grf)