Bug #51
Checking for condition type 0A seems to be buggy
Start date:
18/05/2006
Due date:
% Done:
0%
Estimated time:
Description
TTDPatch Version: 2.5b3
Patch Feature: action 07/09
Checking for a grf-ID which "isn´t and will not be active" (condition type 0A) seems to be buggy.
I.e.
// check for NewCargo set (6D 62 08 00): it isn´t and it will not be active
1184 * 9 07 88 04 0A 6D 62 08 00 02
// make tiles of factory accept steel and wood
1185 * 9 ...
// get factory producing goods from steel and wood
1186 * 9 ...
those two sprites get never skipped.
(for an example see the AlpineClimate v0.2 .grf)
History
Updated by Josef Drexler almost 19 years ago
changed in r348, now also skips if GRFID isn't found